﻿using System.Collections;
using System.Collections.Generic;
using Const;
using Entitas;
using Entitas.CodeGeneration.Attributes;
using UnityEngine;

namespace Components
{
    [Input,Unique]
    public class ClickComponent : IComponent
    {
        public int x;
        public int y;
    }

    [Input, Unique]
    public class SlideComponent : IComponent
    {
        public customData ClickPos;
        public slideDirection SlideDirection;
    }

}
